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Computing and Cultural Heritage (JOCCH)

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Journal on Computing and Cultural Heritage (JOCCH), Volume 5 Issue 4, December 2012

Combining X-ray micro-CT technology and 3D printing for the digital preservation and study of a 19th century cantonese chess piece with intricate internal structure
Stephen D. Laycock, Graham D. Bell, David B. Mortimore, Mark K. Greco, Nick Corps, Irving Finkle
Article No.: 13
DOI: 10.1145/2399180.2399181

Laser scanning has been widely adopted for the digital preservation and study of cultural heritage artifacts. However, surface scans alone are not sufficient for a variety of intricate objects such as the Cantonese chess pieces that were...

Interactive multimedia ethnography: Archiving workflow, interface aesthetics and metadata
Paul Matthews, Judith Aston
Article No.: 14
DOI: 10.1145/2399180.2399182

Digital heritage archives often lack engaging user interfaces that strike a balance between providing narrative context and affording user interaction and exploration. It seems nevertheless feasible for metadata tagging and a “joined...

Automatic classification of archaeological pottery sherds
Michael Makridis, Petros Daras
Article No.: 15
DOI: 10.1145/2399180.2399183

This article presents a novel technique for automatic archaeological sherd classification. Sherds that are found in the field usually have little to no visible textual information such as symbols, graphs, or marks on them. This makes manual...

Computing similarity between items in a digital library of cultural heritage
Nikolaos Aletras, Mark Stevenson, Paul Clough
Article No.: 16
DOI: 10.1145/2399180.2399184

Large amounts of cultural heritage content have now been digitized and are available in digital libraries. However, these are often unstructured and difficult to navigate. Automatic techniques for identifying similar items in these collections...

A serious game model for cultural heritage
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Annamaria D'ursi, Valentina Fiore
Article No.: 17
DOI: 10.1145/2399180.2399185

Serious games present a promising opportunity for learning, but the genre still lacks methodologies and tools for efficient and low-cost production, particularly for teacher and domain experts. This article gives an authoring framework that aims...