enter search term and/or author name
WebGL-based streaming and presentation of objects with bidirectional texture functions
Christopher Schwartz, Roland Ruiters, Michael Weinmann, Reinhard Klein
Article No.: 11
Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable virtual surrogates is one of the most...
Gaming legacy? four approaches to the relation between cultural heritage and digital technology
Jaakko Suominen, Anna Sivula
Article No.: 12
Digital gaming and digital technologies have their own unique cultural history while at the same time, the cultural heritage of digital technology is emerging. Digital technology has been understood as merely an apparatus that can be utilized for...
A web platform for the consultation of spatialized and semantically enriched iconographic sources on cultural heritage buildings
Chiara Stefani, Chawee Busayarat, Julie Lombardo, Livio De Luca, Philippe Véron
Article No.: 13
This article describes an interactive platform for the semantic annotation of oriented iconographic sources based on an accurate 3D-model structured according to spatial and temporal features. This platform, called LOCUS IMAGINIS, provides access...
Fast in-place binning of laser range-scanned point sets
Bruce Merry, James Gain, Patrick Marais
Article No.: 14
Laser range scanning is commonly used in cultural heritage to create digital models of real-world artefacts. A large scanning campaign can produce billions of point samples—too many to be manipulated in memory on most computers. It is thus...