Computing and Cultural Heritage (JOCCH)


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Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage, Volume 6 Issue 2, May 2013

Introduction to special issue on serious games for cultural heritage
Michela Mortara, Francesco Bellotti
Article No.: 6
DOI: 10.1145/2460376.2460377

Art history concepts at play with ThIATRO
Josef Froschauer, Dieter Merkl, Max Arends, Doron Goldfarb
Article No.: 7
DOI: 10.1145/2460376.2460378

Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For...

MuseUs: Case study of a pervasive cultural heritage serious game
Tanguy Coenen, Lien Mostmans, Kris Naessens
Article No.: 8
DOI: 10.1145/2460376.2460379

This article describes a case study on MuseUs, a pervasive serious game for use in museums, running as a smartphone app. During the museum visit, players are invited to create their own exposition and are guided by the application in doing so. The...

An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Chih-Hong Huang, Yi-Ting Huang
Article No.: 9
DOI: 10.1145/2460376.2460380

This study utilizes the characteristics of the Annales School, including their emphasis on total history and space and time integration, their focus on the economic world, and their use of structural analysis to develop a creation framework for a...

An easy to author dialogue management system for serious games
Daniele Mori, Riccardo Berta, Alessandro De Gloria, Valentina Fiore, Lauto Magnani
Article No.: 10
DOI: 10.1145/2460376.2460381

This article describes an architecture for a dialogue management system to be employed in serious games for natural language interaction with nonplayer characters. The aim of this work is to improve the learning experience by enhancing the...