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Introduction to special issue on serious games for cultural heritage
Michela Mortara, Francesco Bellotti
Article No.: 6
Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For...
MuseUs: Case study of a pervasive cultural heritage serious game
Tanguy Coenen, Lien Mostmans, Kris Naessens
Article No.: 8
This article describes a case study on MuseUs, a pervasive serious game for use in museums, running as a smartphone app. During the museum visit, players are invited to create their own exposition and are guided by the application in doing so. The...
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Chih-Hong Huang, Yi-Ting Huang
Article No.: 9
This study utilizes the characteristics of the Annales School, including their emphasis on total history and space and time integration, their focus on the economic world, and their use of structural analysis to develop a creation framework for a...
This article describes an architecture for a dialogue management system to be employed in serious games for natural language interaction with nonplayer characters. The aim of this work is to improve the learning experience by enhancing the...