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Design of cultural heritage information systems based on information layers
F. Soler, J. C. Torres, A. J. León, M. V. Luzón
Article No.: 15
The information about cultural heritage artifacts that archeologists must manage is usually very heterogenous, and, due to its spatial nature, cannot be easily represented using conventional data management frameworks. The strong spatial...
Experimental archaeology and games: Challenges of inhabiting virtual heritage
Kirk Woolford, Stuart Dunn
Article No.: 16
Experimental archaeology has long yielded valuable insights into the tools and techniques that were featured in past peoples’ relationships with the material world around them. However, experimental archaeology has, until now, confined...
An approach for serious game development for cultural heritage: Case study for an archaeological site and museum
Angeliki Antoniou, George Lepouras, Stavroula Bampatzia, Hera Almpanoudi
Article No.: 17
The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first...
Documenting and sharing comparative analyses of 3D digital museum artifacts through semantic web annotations
Chih-Hao Yu, Jane Hunter
Article No.: 18
Understanding the similarities, differences, and relationships between cultural heritage artifacts is critical for determining their significance and their provenance. It also provides valuable information for ensuring the long-term preservation...
Using procedural modeling to explore alternative designs for the louvre
Erica Calogero, Jaime Kaminski, David Arnold
Article No.: 19
This article presents the process of reconstructing three facade designs for the east wing of the Louvre using procedural modeling. The first proposal reconstructed is Louis Le Vau's 1662 scheme, the second is Gian Lorenzo Bernini's first design,...